LARA CROFT GO CSP - MEDIA STUDIES
LARA CROFT GO - CSP
MEDIA STUDIES
Language
1) Who is Lara Croft and when did she first appear in a videogame?
Lara croft is the first female character to be played as the protagonist , she first appeared in 1996 in Eidos Playstation.
2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?
2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?
The classical film influenced the creation of Lara Croft and the Tomb Raider game was "Indiana Jones movies" .
3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?
3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?
The games are now evolved into movies starring major actors such as Angelina Joline playing the part of Lara croft as well the rise of merchandises , comic books spinoffs of Lara Croft and Tomb Raider.
4) What devices can you play Lara Croft Go on?
4) What devices can you play Lara Croft Go on?
Lara Croft can be played on consoles and on mobile devices.
5) What type of game is Lara Croft Go?
5) What type of game is Lara Croft Go?
Lara Croft Go exhibits major fights between lara and her enemies through the ancient remains of the civilization the amazon jungle hence the genre of the game would be action- adventure.
6) How does Lara Croft Go use narrative (storyline)?
6) How does Lara Croft Go use narrative (storyline)?
The storyline of Lara Croft follows Lara fighting, menacing enemies such as spiders, salamanders and snakes and exploring ancient remains of civilizations in the amazon jungle. Overcoming dangerous obstacles, traps and ultimately uncovering the truth about myths of the "Queen of Venom".
7) What iconography can be found in Lara Croft Go? How does this help communicate the sub-genre of videogame?
The setting is similar to the template of Tomb Raider hence following the original adventure genre of the game , followed by the creatures lara croft fights her way through are sinister and sinful obviously enhancing their role in the video game as the villians. Lara's attire : the iconic blue tank with shorts which is an instant anchorage to loyal Tomb Raider fans.
8) What other characters or enemies feature in the game?
Queen of Venom , Snakes , spiders and salamanders
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?
The settings are quite familiar to Tomb Raider games as they follow the same flow of genre , with a setting of a rainforest, jungle , remains of an ancient tomb.
1) How are women usually represented in videogames?
Representation
1) How are women usually represented in videogames?
As the videogame industry is a heavily male dominated industry the representation of women are modified to the preference of the ideal perfect image for women- female characters are hyper sexualised and often objectifying their body, normally female characters are given side or supporting roles, they aren't dominating in the area of ability as a man .
2) How does the character of Lara Croft reinforce female stereotypes in the media?
2) How does the character of Lara Croft reinforce female stereotypes in the media?
Lara Croft reinforces the female stereotypes in the media with the hyper sexuiliased body
(exaggerated boobs- breasts and ass-bottom) and objectifying her body .
3) How does the character of Lara Croft subvert female stereotypes in the media?
3) How does the character of Lara Croft subvert female stereotypes in the media?
Lara Croft subverts from the typical stereotype of females in th emedia s the role of Lara is the protagonist and is more masculine compared to other female dominant games. Lare attains abilities that normally male characters have such as aggression and independent.
4) Why do some people believe the videogames industry is sexist and needs to change?
4) Why do some people believe the videogames industry is sexist and needs to change?
The video game industry is considered sexist with constant sexualising of female characters , followed by with manipulative , predatory behaviour of male interactive audience. There is lack of diversity in many of the female characters/leads.
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?
Suggesting that Lara Croft was the first ever female character to enter this industry, it's a great start to empower women although the representation of female could have been more developed but its was the developing stages of the industry's demographics changing and looking at it today its had its impacts on many other games emercifying the use of females as feminist icons across the global.
Industries
1) What does PEGI stand for?
Pan European Gaming Information.
2) What is PEGI's job?
2) What is PEGI's job?
They provide information about the age recommendation and describe the content the game with holds for consumers before they buy the game.
3) Which company created Lara Croft Go?
3) Which company created Lara Croft Go?
Core Design - a british gaming company
4) What two popular videogame franchises were combined to create Lara Croft Go?
Hitman Go and Lara Croft Tomb Raider
5) What else is part of the Lara Croft/Tomb Raider franchise?
5) What else is part of the Lara Croft/Tomb Raider franchise?
The Core design company which was formerly owned by Eidos Interactive about had been taken over by Square Enix in 2009.
Audience
1) Why might an audience enjoy playing Lara Croft Go?
The interactiveness of the audience is based on the personal success the players experience as accomplish levels and work their way up , the constant feedback between their choice of action, the game's response and their response to that. The gameplay becomes so satisfying
that it become a habit creating a sense of immersion.
that it become a habit creating a sense of immersion.
2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.
As Lara Croft Go is a mobile game , which is accessible to everyone as the rates of mobile devices are shooting through the sky. Often people use the game as a distraction from reality or just willing to waste time for example while waiting for someone or seated in the bus , etc.
3) How did Square Enix design Lara Croft to make it appealing to an audience?
3) How did Square Enix design Lara Croft to make it appealing to an audience?
Square Enix emphasised Lara Croft's body making it more appealing to the audience hence attracting greater demographic numbers of men to women ratio. The iconic use of Lara Croft's attire of blue tanks and short creates an anchorage for Tomb Raider fans as well as the animation development across the year has increases the appeal of Lara Croft appealing to a greater mass audience.
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
Inform and Educate: As Lara Croft is a turn - based puzzle game , this often creates situations were players experience failure and implement it in reality such as learning from their mistakes and moving on with their life.
Escapism : Just like KKH this game is used as a distraction from reality, escaping from the player's hectic day and diverging themselves in the game to relax.
Personal Relationship: The players can imagine themselves in the place of Lara Croft fighting and meanancing enemies , shooting, being seen action in the amazon jungle.
5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
- the people interest of the innovative game-play.
- the people interest of the empowerment of a female character.
- the people interest of the sexuilised body of Lara Croft.
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